The Origin of Evil
environment design
Constructs a ritual ruin, interwoven with sanctity and curse, built to exile “evil.”
Environment Artist | Concept Designer
Used geometry nodes & procedural textures to efficiently generate complex ruin structures.
Environment Artist | Concept Designer
Used geometry nodes & procedural textures to efficiently generate complex ruin structures.
This is an environment design project inspired by the visual aesthetics of the game Eden and the ancient biblical parable of the "Scapegoat." We created a desolate ritual site, corrupted by both sanctity and sin, exploring the physical space where "evil" is exiled and contained.